Gears of War Auto Update
Later today, Microsoft will be pushing out a Gears of War update, they are adding the Annex, enhancing game play and fixing some other minor play issues. This will be a rolling release, so everyone will not see it at the same time. More from Major Nelson’s site.
In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to “Gears of War”:
VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280×1024 will now see the game in full 720p (1280×720) resolution in letterboxed form.
Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
Adjusted Roadie Run: Reduced frequency of accidentally grabbing cover while running
Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
General: Addressed a number of possible exploits in multiplayer Source: Gears of War Auto Update
This is one of many updates that have happened on Xbox Live, such as the addition of two new maps in January.